Overview

Overview

Overview

Tiny Doors Atlanta places miniature doors throughout the city, turning ordinary corners into small moments of curiosity and imagination.


What if those tiny doors were not just art objects, but actual entrances to worlds where aliens quietly live among us?

Inspired by the Tiny Door at the Fox Theatre, I imagined a miniature theater inhabited by aliens. From that premise, I developed a short cinematic story that moves from discovering the door to entering the hidden world and meeting its inhabitants.

The project became an exploration of how generative AI could support worldbuilding, character development, and visual storytelling across an entire short film.

Tiny Doors Atlanta has become a beloved part of the city. They're small and playful installations scattered across neighborhoods that invite curiosity and imagination.

This experiment asks a simple question:


What if those tiny doors were not just art objects, but actual entrances to worlds where aliens quietly live among us?


Using the Tiny Door at the Fox Theater as a starting point, I created a short speculative narrative that reimagines the location from an alien point of view. The result is a miniature cinematic experience that blends local culture, science-fiction, and visual storytelling.

Rather than a final product, this project functions as a creative sandbox that explores how generative media can be used to tell playful and site-specific stories.

Tiny Doors Atlanta places miniature doors throughout the city, turning ordinary corners into small moments of curiosity and imagination.


What if those tiny doors were not just art objects, but actual entrances to worlds where aliens quietly live among us?

Inspired by the Tiny Door at the Fox Theatre, I imagined a miniature theater inhabited by aliens. From that premise, I developed a short cinematic story that moves from discovering the door to entering the hidden world and meeting its inhabitants.

The project became an exploration of how generative AI could support worldbuilding, character development, and visual storytelling across an entire short film.

Building the World

Building the World

Building the World

I wanted the hidden world to feel connected to the Fox Theatre while becoming more magical and miniature once the viewer stepped inside.

I developed a series of spaces including the main chamber, dressing room, costume hall, prop workshop, and stage, using warm lighting, theatrical materials, and recurring visual details to make them feel like parts of the same world.

Rather than treating each generated image as an isolated result, I used them to gradually establish a consistent visual language that could carry across the entire film.

I wanted the hidden world to feel connected to the Fox Theatre while becoming more magical and miniature once the viewer stepped inside.

I developed a series of spaces including the main chamber, dressing room, costume hall, prop workshop, and stage, using warm lighting, theatrical materials, and recurring visual details to make them feel like parts of the same world.

Rather than treating each generated image as an isolated result, I used them to gradually establish a consistent visual language that could carry across the entire film.

I wanted the hidden world to feel connected to the Fox Theatre while becoming more magical and miniature once the viewer stepped inside.

I developed a series of spaces including the main chamber, dressing room, costume hall, prop workshop, and stage, using warm lighting, theatrical materials, and recurring visual details to make them feel like parts of the same world.

Rather than treating each generated image as an isolated result, I used them to gradually establish a consistent visual language that could carry across the entire film.

Character & Story Development

Character & Story Development

Character & Story Development

The alien host became the anchor of the story. I explored different proportions, expressions, materials, and costumes to find a character that felt strange enough to belong to another world, but warm and theatrical enough to invite the viewer inside.

The alien host became the anchor of the story. I explored different proportions, expressions, materials, and costumes to find a character that felt strange enough to belong to another world, but warm and theatrical enough to invite the viewer inside.

The alien host became the anchor of the story. I explored different proportions, expressions, materials, and costumes to find a character that felt strange enough to belong to another world, but warm and theatrical enough to invite the viewer inside.

Once the character and world were established, I mapped the film as a sequence of shots. The story moves from discovering the tiny door, entering the hidden theater, and exploring its backstage spaces to a final stage performance before returning to the real world.

The storyboard gave me a structure for planning each generated shot while maintaining continuity across the larger narrative.

Once the character and world were established, I mapped the film as a sequence of shots. The story moves from discovering the tiny door, entering the hidden theater, and exploring its backstage spaces to a final stage performance before returning to the real world.

The storyboard gave me a structure for planning each generated shot while maintaining continuity across the larger narrative.

Once the character and world were established, I mapped the film as a sequence of shots. The story moves from discovering the tiny door, entering the hidden theater, and exploring its backstage spaces to a final stage performance before returning to the real world.

The storyboard gave me a structure for planning each generated shot while maintaining continuity across the larger narrative.

Opening

Opening

Introduction

Introduction

Chamber

Chamber

Dressing Room

Dressing Room

Hall of Costumes

Hall of Costumes

Prop Workshop

Prop Workshop

Stage Performance

Stage Performance

Closing

Closing

Generative Production

Generative Production

Generative Production

I developed the film through an iterative workflow across image generation, video generation, voice, and post production. Each shot began with a visual target based on the storyboard, then moved through multiple rounds of generation and refinement to control character appearance, environment, composition, lighting, and mood.

For motion, I treated each scene as a cinematic shot rather than simply animating a still image. Camera movement, character action, timing, and transitions were developed around the role each shot played in the story.

Generated footage was then selected, edited, and refined into a continuous sequence. Voice and sound helped give the alien host a stronger personality and brought the miniature theater together as a complete cinematic world.

I developed the film through an iterative workflow across image generation, video generation, voice, and post production. Each shot began with a visual target based on the storyboard, then moved through multiple rounds of generation and refinement to control character appearance, environment, composition, lighting, and mood.

For motion, I treated each scene as a cinematic shot rather than simply animating a still image. Camera movement, character action, timing, and transitions were developed around the role each shot played in the story.

Generated footage was then selected, edited, and refined into a continuous sequence. Voice and sound helped give the alien host a stronger personality and brought the miniature theater together as a complete cinematic world.

I developed the film through an iterative workflow across image generation, video generation, voice, and post production. Each shot began with a visual target based on the storyboard, then moved through multiple rounds of generation and refinement to control character appearance, environment, composition, lighting, and mood.

For motion, I treated each scene as a cinematic shot rather than simply animating a still image. Camera movement, character action, timing, and transitions were developed around the role each shot played in the story.

Generated footage was then selected, edited, and refined into a continuous sequence. Voice and sound helped give the alien host a stronger personality and brought the miniature theater together as a complete cinematic world.

MORE WORKS

MORE WORKS

© 2026 Sonny Yan. All rights reserved.

© 2026 Sonny Yan. All rights reserved.

© 2026 Sonny Yan. All rights reserved.