

Foosball Activation
Human-scale foosball figurines designed for FIFA Fan Zone activation.
Role:
Character Design, 3D Modeling
Type:
Client Work, Experiential Design
Client:
MetroPlusHealth × NYCFC
Year:
2026
Foosball Activation
Human-scale foosball figurines designed for FIFA Fan Zone activation.
Role:
Character Design, 3D Modeling
Type:
Client Work, Experiential Design
Client:
MetroPlusHealth × NYCFC
Year:
2026
Foosball Activation
Human-scale foosball figurines designed for FIFA Fan Zone activation.
Role:
Character Design, 3D Modeling
Type:
Client Work, Experiential Design
Client:
MetroPlusHealth × NYCFC
Year:
2026
Overview
Overview
Overview
For the 2026 FIFA World Cup NYNJ Fan Zone Queens, MetroPlusHealth and NYCFC created a life-size foosball activation that invited visitors to step inside a familiar tabletop game and become part of the experience.
As part of the design team, I focused on the visual design and 3D development of the human-scale player figures, translating the recognizable form of a foosball player into playful characters that could be fabricated at full scale.
For the 2026 FIFA World Cup NYNJ Fan Zone Queens, MetroPlusHealth and NYCFC created a life-size foosball activation that invited visitors to step inside a familiar tabletop game and become part of the experience.
As part of the design team, I focused on the visual design and 3D development of the human-scale player figures, translating the recognizable form of a foosball player into playful characters that could be fabricated at full scale.
For the 2026 FIFA World Cup NYNJ Fan Zone Queens, MetroPlusHealth and NYCFC created a life-size foosball activation that invited visitors to step inside a familiar tabletop game and become part of the experience.
As part of the design team, I focused on the visual design and 3D development of the human-scale player figures, translating the recognizable form of a foosball player into playful characters that could be fabricated at full scale.
Designing the Players
Designing the Players
Designing the Players
The player figures needed to feel playful and recognizable while working within a fixed physical structure. I developed four character variations through differences in facial expression, hairstyle, jersey color, and visual details, while maintaining a consistent silhouette across the set.
Working within fabrication constraints, I refined the proportions and geometry of each figure in Fusion 360, accounting for the required dimensions and central opening while keeping the characters visually balanced from the front, side, and back.
The player figures needed to feel playful and recognizable while working within a fixed physical structure. I developed four character variations through differences in facial expression, hairstyle, jersey color, and visual details, while maintaining a consistent silhouette across the set.
Working within fabrication constraints, I refined the proportions and geometry of each figure in Fusion 360, accounting for the required dimensions and central opening while keeping the characters visually balanced from the front, side, and back.




From Model to Installation
From Model to Installation
From Model to Installation
The final 3D models were prepared as fabrication-ready assets and handed off for production. I worked with the team throughout the process to refine visual details and make adjustments as the characters moved from digital models to full-scale physical figures.
Seeing the designs translated into human-scale objects was also a chance to evaluate how proportions, colors, and character details changed once they entered a real public environment.
The final 3D models were prepared as fabrication-ready assets and handed off for production. I worked with the team throughout the process to refine visual details and make adjustments as the characters moved from digital models to full-scale physical figures.
Seeing the designs translated into human-scale objects was also a chance to evaluate how proportions, colors, and character details changed once they entered a real public environment.


Final Experience
Final Experience
Final Experience
The completed figures became part of a public life-size foosball experience at the 2026 FIFA World Cup NYNJ Fan Zone Queens, where visitors could physically step into the game and play together.
For me, the project was an opportunity to translate character design and 3D modeling into a real-world experience shaped by scale, fabrication, and public interaction.
The completed figures became part of a public life-size foosball experience at the 2026 FIFA World Cup NYNJ Fan Zone Queens, where visitors could physically step into the game and play together.
For me, the project was an opportunity to translate character design and 3D modeling into a real-world experience shaped by scale, fabrication, and public interaction.








